Day 1: Caroline
Today was only the first day of the Music and Video Games M-Term, and we have already done so many things! We started the day with an icebreaker regarding which games and game music we liked, and then, as a class, completed the New York Times Wordle and Connections of the day. Then, Mr. Lowery introduced us to ‘Bandle,’ which is like Wordle, only you guess a song by its beat, and until you guess it correctly, you gain auditory clues, such as the instruments playing in the background.
After the games, Mr. Lowery played us 12 tracks from Super Mario Odyssey, and we had to guess which song was assigned to each kingdom in the game. Next, we each grabbed a Boom Whacker and practiced playing a Wii song with them. Each member of the class had one Boom Whacker, which played a single musical note, and we hit it against our hands or legs at certain times, according to the music. After we practiced for a short period of time, we were actually pretty good at playing the song, which surprised me.
The next part of class was allotted to learning about sound waves, how we hear sounds from our ears to our brain, and the difference between analog and digital audio. We took notes and watched videos. After lunch, we listened to many historical game sounds and music from games such as Pong and Space Invaders. The difference between modern game music and game music from the 1980s is astounding!
Finally, we paired up, and each made a timeline of a specific part of video game history. My timeline was about the rise of 3D gaming. At the end of the day, we all presented our timelines and together created a comprehensive timeline of video game history.
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